![]() ![]() If you actually managed to read though those paragraphs, then I thank you! I hope it helps to explain a couple things you yourself may have wondered. While some of the rarer weapons have distinct advantages over those you yourself are able to craft, the vast majority are roughly equivalent to your own, so there's no need to worry about being at a huge disadvantage every time you face a group of enemies. I personally got bored of seeing the same M16 and Lee Enfield time and time again, and thought a few more weapons would add some much needed variety. There are over 60 of these guns, and they can only be found be either trading or scavenging from the dead. Machining - Mounted LMG, Mounted GPMG, Mounted Gauss LMG, Mounted Minigun - Security Tab.They increase accuracy and negate cooldown, but have the obvious downside of being completely immobile. ![]() Mountable turrets are also a feature, and can be found under the security tab once Machining has been researched. Composite Armor - Composite Plate Carrier - Machining Table.This doesn't come without risk though, as the nature of a plate carrier means a jacket cannot be worn over the top, and so limbs are left completely unprotected. Brushless Motors - Minigun - Machining TableĬomposite Plate Carriers can be researched, offering a 15kg increase to carry weight thanks to their many pouches and pockets, and also a much higher defence than a flak vest/flak jacket combo.Multibarrel Weapons - Gatling Gun - Security Tab.NNEMP - EMP grenades, EMP Shells - Machining Table.Solid Rocket Motors - Disposable Launcher - Machining Table.Smart Munitions - Smart Launcher - Machining Table.Grenade Launchers - Grenade Launcher, Smoke Launcher, Incendiary Launcher - Smithy/Machining Table.Fuses - Frag Grenades, High-Explosive Shells, Incendiary Shells - Machining Table.Magnetically Assisted Projectiles - Gauss Pistol, Gauss Rifle, Gauss Machine Gun, Gauss Sniper - Fabrication Bench.Self-Loading Actions - Semi-Automatic Pistol, Submachine Gun, Automatic Shotgun, Assault Rifle, Battle Rifle, Light Machine Gun - Machining Table.Optics - Bolt-Action Sniper Rifle - Smithy/Machining Table.Repeating Actions - Revolver, Pump-Action Shotgun, Lever-Action Rifle, Bolt-Action Rifle - Smithy/Machining Table.Breech-Loading - Double-Barreled Shotgun, Breech-Loading Rifle - Smithy/Machining Table.Gunpowder - Matchlock Pistol, Matchlock Arquebus - Smithy/Machining Table.Weapons have been split into 5 primary research topics, with 8 side topics Starting with simple smoothbore muzzle loaders, your colonists will need to research thousands of years of firearms development, culminating in advanced Gauss technology. Weapon Tech replaces and expands the vanilla weapon research, with an emphasis on historically accurate chronological progression. ![]()
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